Movies were always my first love but I’d been a technology reporter for almost a decade before I broke into entertainment in a serious way. I never imagined it at the beginning of my career, but tech actually gave me an edge as a movie and entertainment reporter.
I not only joined the throngs of other stringers going to junkets to interview great directors, actors and writers, my experience with computers, software and devices gave me a unique grasp of behind-the-scenes tools and skills.
I talked to puppeteers and engineers about the renaissance in animatronic robots. I tracked down and spoke to the writer/director of the first movie with completely CGI backgrounds (and have the distinction of being the first reporter he spoke to since the initial release, so burnt was he by its handling and so appreciative of my approach).
I’ve talked to editors about their lives and times, VFX animators about realistic worlds and stunt people about the field’s inherent dangers and how the industry occasionally lets them down.
And when publicists and gatekeepers have blocked me from the people or material I need, I’ve gone ahead and written the story from my own knowledge or gone straight to the source.
One other thing. As a longtime film reporter I’ve also been a critic for several publications, but you’ll only find a handful of examples of movie reviews on this site. The first reason is because there are literally hundreds of them going years back, and the second is because even if they were all here, I’d be doubling up. Since 2001 I’ve maintained filmism.net, which contains the reviews of every new movie I see and every old movie I’ve watched and includes all my professional reviews.
The past decade has been a challenging—and transformative—period for the visual effects (VFX) industry, working behind the scenes to bring movies and TV to audiences while weathering multiple economic storms.
There’s a whole new way to make media and entertainment (M&E) content using game engines, sound stages, LED screens, and digital data. Welcome to the age of virtual production. Avatar
In The Lord of the Rings: The Two Towers, the character Gollum is an entirely digital creation based on the performance of actor Andy Serkis. Serkis was initially cast to
3D reality capture has roots in the simpler process of surveying, which involves recording a construction site’s measurements and data. As other modern spatial plotting techniques such as LIDAR/point clouds,
A 16-year-old movie that underperformed at the box office might not seem like the ideal choice for a project to repurpose, but Baz Luhrmann reworked material from his 2008 World
Pop quiz. What sci-fi/fantasy/adventure franchise has taken billions at the box office, inspired a generation and features a timeless story of good versus evil in a fantastical world full of
Shuri. Furiosa. Sarah Connor. Hermione Grainger. Captain Marvel. The last few decades have given us so many female heroes you’d think feminism had won and Hollywood had settled the culture
Violence in entertainment is as old as entertainment itself, but it might teach us more about our relationship to real violence than we realise. From the time we can crawl,
In films about the military, America’s forces play a surprisingly big role behind-the-scenes. We find out more about the Pentagon’s ties to Hollywood. War is one of the oldest genres
Wining the 2013 oscar for best visual effects should have been a highlight of Bill Westenhofer’s career. Instead, the special effects supervisor for Life Of Pi was infamously played off